BG Editor version 2.0
Material support version.

Usage:

When starting, to choose either 'SingleSize' or 'DoubleSize'.
In 'DoubleSize', Map chip will be displayed at double size,
 but editable area will be narrow.
Since it also supports double density material(1parts=32x32pixel),
 when treating the material with 32 as a basic part,
 please select the item (32) below.

The editing, place the upper BG-graphic-area by selection from the graphics buffer below.
By USB or Bluetooth Mouth use, This program will be comfortable.

It can scroll in four directions at the touch of 4-way.
And, by flicking the right blank part on the screen,
It's possible to make a screen scroll about each upper and lower frame.
(In width-resolution 800 or less machine, there is no right blank)

All treated files are under current folder's,
please run editor after current folder is chosen first.





Buttons

FILE  it becomes the next selection.

Buffer Load
 To select ".png" data file to read in Graphic buffer. (e.g.: dg1.png)
 It's loaded at the current cursor(yellow) position.
Material Load
 Material list is displayed, and please choose by tap.
 It's loaded in the current cursor(yellow) position.
BGMap Load
 BG map data is chosen from [.dat .map .bg .bin] files. (e.g.: dm1.dat)
 At first, the scale size of BG graphics is inputted in order of X and Y.
 (X*Y must be 256screen and fewer.)

BGMap Save
 File name is inputted and BG map data is saved.
Buffer Save
 File name is inputted and Graphic buffer(map chip pattern) is saved.
BGMap clear
 BG map data is cleared.
 The scale size newly be edited is inputted in order of X and Y.
Buffer clear
 Graphic Buffer is cleared.
End
 Exit the editor.

FUNC  it becomes the next selection.

Copy from Map
 To select parts pattern area that is drawing source from 'BGMap' itself.
 At first, let it scroll and adjust so that
  'upper left of pattern' come to 'upper left of BGMap view frame'.
 Next, to select this 'Copy from Map' from menu to input lower right coordinate.
 Please see the coordinate scale, and
  to input numerical value by keyboard in order of X,Y.
 With this, the selected area will become a drawing pattern.

Replace
 To replace the pattern of 'BGMap' inside.
 This also use the upper left corner of view frame.
 At first, let it scroll and adjust so that
  'upper left of change after pattern' come to 'upper left of BGMap view frame'.
 (or draw 'change after pattern' to upper left place 0,0)
 Next, to select the pattaern(area) of 'change before' from 'G-buffer' or 'BGMap'.
 (if 'BGMap' scrolled, please let 'change-after-pattern' back to upper left position)
 And, select 'Replace' from menu, to enter coordinate(lower right) input mode of 'after-pattern'.
 To input the coordinate with the same way as 'Copy from Map'. After input, replace is performed.
 Even if 'Before' and 'After' size are different, replacement is possible.

Free draw > X-Line > Y-Line
 It assist so as not to be blurred when drawing a straight line.
 Whenever push this item, the 3 mode are switched turn.
 When 'X-Line' mode in drawing to trace horizontal,
  be assisted so as Y-axis is not be blurred.
 'Y-Line' mode is assisting of vertical drawing.

Paint
 To fill 'BGMap' portion enclosed by any chip pattern.
 At first, to enclose the area to fill by any pattern, so that there are no clearance.
 Next, to select a pattern to fill from G-buffer, and select 'Paint' from menu.
 since a message is appeared as to select place,
  please tap the center point of fill from 'BGMap'
 The point's pattern = fill area, other patterns = boundary, as it,
 paint is performed.

Align32
 When regard '32 size = 1 block' and edit it, but in 'Paint',
 fill is performed by 16 size parts single.
 In 4 parts contained in 32 size, perform paint with this upper left 1 parts,
 And perform this 'Align32', the remaining 3 parts is drawn by correction.
 Whole Map will be redrawn like the 32 size block painting.
 The groundwork that parts number is 0, there area will not be processed.
 (It has prevented that the 0-groundwork is destroyed, and second paint disable)

HELP
 Show this bged manual.

REV
 It can switch between [0.NoReverse 1.Xreverse 2.Yreverse 3.
 XYreverse] in the 'rev' button on the right.
 It is valid when the parts size is 16.

16/32
 To switch the parts size between 16/32.
 At select 32, the unit of the movement will be also 32 units.

RANGE
 Free select the selected region (parts size).
 Start point and End point, please choose the 2 points by tap.
 It's possible to choose by scroll combination.

 For the case if it is difficult to select with the tap,
  another selection method has been prepared.
 Made to move to upper left corner, at chosen the parts.
 And touch [SEL] button. This will be the selection it.
 Both the start pos and end pos, it can be selected by this method.

PASTE
 It paste the selected pattern to any position of Graphics buffer.
 Please tap the paste place from the under area.
 Graphic buffer can be edited by these 2 sets.

UNDO
 To back from immediately drawn one(Map-chip) to before state.
 Graphic-buffer pasting one and the 'BGMap' rewriting by 'Func-menu' also,
 able to back by this [UNDO] button.



Old version 2.0

Old version 1.51
WVGA 480x800 600x1024 or more.  Vertical screen only.

Usage:
The editing, place the upper BG-graphic-area by selection from the graphics buffer below.
It can scroll in four directions at the touch of 4-way.
It can switch between [0.NoReverse 1.Xreverse 2.Yreverse 3.XYreverse] in the 'rev' button on the right.
Gload: To select ".png" data file to read in Graphic buffer. (e.g.: dg1.png)
Bload: BG map data is chosen from [.dat .map .bg .bin] files. (e.g.: dm1.dat)
 (It can add the available extension in 710 lines)
 At first, the scale size of BG graphics is inputted in order of X and Y.
 (X*Y must be 256screen and fewer.)
Bsave: File name is inputted and BG map data is saved.
Clear: BG map data is eliminated.
 The scale size newly be edited is inputted in order of X and Y.



Old version 1.3

HVGA mini screen, Horizontal screen support.  Reduced display.
It can switch the virtual input device in the 'inp' button on the right.
Trigger1: Placement.
Trigger2: It can switch pointer of upper and lower frame.